
translate simplified_chinese strings:

    # gui.rpy:2
    old "## Initialization"
    new "## 初始化"

    # gui.rpy:5
    old "## The init offset statement causes the initialization statements in this file to run before init statements in any other file."
    new "## “init offset”语句可使此文件中的初始化语句在任何其他文件中的“init”语句之前运行。"

    # gui.rpy:9
    old "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
    new "## 调用gui.init会将样式重置为合理的默认值，并设置游戏的宽度和高度（分辨率）。"

    # gui.rpy:17
    old "## GUI Configuration Variables"
    new "## GUI配置变量"

    # gui.rpy:21
    old "## Colors"
    new "## 颜色"

    # gui.rpy:23
    old "## The colors of text in the interface."
    new "## 界面中文本的颜色。"

    # gui.rpy:25
    old "## An accent color used throughout the interface to label and highlight text."
    new "## 整个界面中使用的强调色，用于标记和突出显示文本。"

    # gui.rpy:29
    old "## The color used for a text button when it is neither selected nor hovered."
    new "## 当既未选中也未悬停时用于文本按钮的颜色。"

    # gui.rpy:32
    old "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
    new "## 小颜色用于小文本，需要更亮/更暗才能达到相同的效果。"

    # gui.rpy:36
    old "## The color that is used for buttons and bars that are hovered."
    new "## 用于悬停的按钮和滑条的颜色。"

    # gui.rpy:39
    old "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
    new "## 用于选中但非焦点的文本按钮的颜色。当一个按钮为当前屏幕或设置选项值时，会处于选中状态。"

    # gui.rpy:43
    old "## The color used for a text button when it cannot be selected."
    new "## 用于无法选择的文本按钮的颜色。"

    # gui.rpy:46
    old "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
    new "## 用于未填充的滑条部分的颜色。这些颜色不直接使用，但在重新生成条形图像文件时使用。"

    # gui.rpy:51
    old "## The colors used for dialogue and menu choice text."
    new "## 用于对话和菜单选择文本的颜色。"

    # gui.rpy:56
    old "## Fonts and Font Sizes"
    new "## 字体和字体大小"

    # gui.rpy:58
    old "## The font used for in-game text."
    new "## 用于游戏内文本的字体。"

    # gui.rpy:61
    old "## The font used for character names."
    new "## 用于角色名称的字体。"

    # gui.rpy:64
    old "## The font used for out-of-game text."
    new "## 用于游戏外文本的字体。"

    # gui.rpy:67
    old "## The size of normal dialogue text."
    new "## 普通对话文本的大小。"

    # gui.rpy:70
    old "## The size of character names."
    new "## 角色名称的大小。"

    # gui.rpy:73
    old "## The size of text in the game's user interface."
    new "## 游戏用户界面中文本的大小。"

    # gui.rpy:76
    old "## The size of labels in the game's user interface."
    new "## 游戏用户界面中标签的大小。"

    # gui.rpy:79
    old "## The size of text on the notify screen."
    new "## 通知屏幕上文本的大小。"

    # gui.rpy:82
    old "## The size of the game's title."
    new "## 游戏标题的大小。"

    # gui.rpy:86
    old "## Main and Game Menus"
    new "## 标题和游戏菜单"

    # gui.rpy:88
    old "## The images used for the main and game menus."
    new "## 用于标题菜单和游戏菜单的图像。"

    # gui.rpy:93
    old "## Dialogue"
    new "## 对话"

    # gui.rpy:95
    old "## These variables control how dialogue is displayed on the screen one line at a time."
    new "## 这些变量控制对话框一次一行显示在屏幕上的方式。"

    # gui.rpy:98
    old "## The height of the textbox containing dialogue."
    new "## 包含对话的文本框的高度。"

    # gui.rpy:101
    old "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
    new "## 文本框在屏幕上的垂直位置。0.0 是顶部，0.5 是正中，1.0 是底部。"

    # gui.rpy:106
    old "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
    new "## 叙述角色名称相对文本框的位置。可以是从左侧或顶部起的整数像素，或设为“0.5”来放置到正中。"

    # gui.rpy:111
    old "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
    new "## 角色名称的水平对齐方式。0.0 为左侧对齐，0.5 为居中显示，而 1.0 为右侧对齐。"

    # gui.rpy:115
    old "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
    new "## 包含角色名称的框的宽度，高度和边界尺寸，或设为“None”以自动调整其大小。"

    # gui.rpy:120
    old "## The borders of the box containing the character's name, in left, top, right, bottom order."
    new "## 包含角色名称的框的边界尺寸，以左、上、右、下顺序排列。"

    # gui.rpy:124
    old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
    new "## 若为True，则名称框的背景将被平铺；若为False，则将缩放名称框的背景。"

    # gui.rpy:129
    old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
    new "## 对话框相对于文本框的位置。可以是相对于文本框从左侧或顶部起的整数像素，或设为“0.5”来放置到正中。"

    # gui.rpy:135
    old "## The maximum width of dialogue text, in pixels."
    new "## 对话文本的最大宽度（以像素为单位）。"

    # gui.rpy:138
    old "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
    new "## 对话文本的水平对齐方式。0.0 为左侧对齐，0.5 为居中显示，而 1.0 为右侧对齐。"

    # gui.rpy:143
    old "## Buttons"
    new "## 按钮"

    # gui.rpy:145
    old "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
    new "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."

    # gui.rpy:148
    old "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
    new "## The width and height of a button, in pixels. If None, Ren'Py computes a size."

    # gui.rpy:152
    old "## The borders on each side of the button, in left, top, right, bottom order."
    new "## The borders on each side of the button, in left, top, right, bottom order."

    # gui.rpy:155
    old "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
    new "## If True, the background image will be tiled. If False, the background image will be linearly scaled."

    # gui.rpy:159
    old "## The font used by the button."
    new "## 按钮使用的字体。"

    # gui.rpy:162
    old "## The size of the text used by the button."
    new "## 按钮所使用的文本大小。"

    # gui.rpy:165
    old "## The color of button text in various states."
    new "## The color of button text in various states."

    # gui.rpy:171
    old "## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 is right)."
    new "## 按钮文本的水平对齐方式。（0.0 为左对齐，0.5 为居中显示，1.0 为右对齐）。"

    # gui.rpy:176
    old "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
    new "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."

    # gui.rpy:180
    old "## These customizations are used by the default interface:"
    new "## These customizations are used by the default interface:"

    # gui.rpy:195
    old "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
    new "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."

    # gui.rpy:202
    old "## Choice Buttons"
    new "## 选项按钮"

    # gui.rpy:204
    old "## Choice buttons are used in the in-game menus."
    new "## 用于游戏内菜单的选项按钮。"

    # gui.rpy:217
    old "## File Slot Buttons"
    new "## 存档按钮"

    # gui.rpy:219
    old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
    new "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."

    # gui.rpy:223
    old "## The save slot button."
    new "## 存档位按钮。"

    # gui.rpy:233
    old "## The width and height of thumbnails used by the save slots."
    new "## The width and height of thumbnails used by the save slots."

    # gui.rpy:237
    old "## The number of columns and rows in the grid of save slots."
    new "## The number of columns and rows in the grid of save slots."

    # gui.rpy:242
    old "## Positioning and Spacing"
    new "## Positioning and Spacing"

    # gui.rpy:244
    old "## These variables control the positioning and spacing of various user interface elements."
    new "## These variables control the positioning and spacing of various user interface elements."

    # gui.rpy:247
    old "## The position of the left side of the navigation buttons, relative to the left side of the screen."
    new "## The position of the left side of the navigation buttons, relative to the left side of the screen."

    # gui.rpy:251
    old "## The vertical position of the skip indicator."
    new "## The vertical position of the skip indicator."

    # gui.rpy:254
    old "## The vertical position of the notify screen."
    new "## The vertical position of the notify screen."

    # gui.rpy:257
    old "## The spacing between menu choices."
    new "## The spacing between menu choices."

    # gui.rpy:260
    old "## Buttons in the navigation section of the main and game menus."
    new "## Buttons in the navigation section of the main and game menus."

    # gui.rpy:263
    old "## Controls the amount of spacing between preferences."
    new "## Controls the amount of spacing between preferences."

    # gui.rpy:266
    old "## Controls the amount of spacing between preference buttons."
    new "## Controls the amount of spacing between preference buttons."

    # gui.rpy:269
    old "## The spacing between file page buttons."
    new "## The spacing between file page buttons."

    # gui.rpy:272
    old "## The spacing between file slots."
    new "## The spacing between file slots."

    # gui.rpy:275
    old "## The position of the main menu text."
    new "## 标题菜单文本的位置。"

    # gui.rpy:279
    old "## Frames"
    new "## Frames"

    # gui.rpy:281
    old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
    new "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."

    # gui.rpy:284
    old "## Generic frames."
    new "## Generic frames."

    # gui.rpy:287
    old "## The frame that is used as part of the confirm screen."
    new "## The frame that is used as part of the confirm screen."

    # gui.rpy:290
    old "## The frame that is used as part of the skip screen."
    new "## The frame that is used as part of the skip screen."

    # gui.rpy:293
    old "## The frame that is used as part of the notify screen."
    new "## The frame that is used as part of the notify screen."

    # gui.rpy:296
    old "## Should frame backgrounds be tiled?"
    new "## Should frame backgrounds be tiled?"

    # gui.rpy:300
    old "## Bars, Scrollbars, and Sliders"
    new "## Bars, Scrollbars, and Sliders"

    # gui.rpy:302
    old "## These control the look and size of bars, scrollbars, and sliders."
    new "## These control the look and size of bars, scrollbars, and sliders."

    # gui.rpy:304
    old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
    new "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."

    # gui.rpy:307
    old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
    new "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."

    # gui.rpy:313
    old "## True if bar images should be tiled. False if they should be linearly scaled."
    new "## True if bar images should be tiled. False if they should be linearly scaled."

    # gui.rpy:318
    old "## Horizontal borders."
    new "## Horizontal borders."

    # gui.rpy:323
    old "## Vertical borders."
    new "## Vertical borders."

    # gui.rpy:328
    old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
    new "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."

    # gui.rpy:333
    old "## History"
    new "## 历史"

    # gui.rpy:335
    old "## The history screen displays dialogue that the player has already dismissed."
    new "## 历史记录屏幕显示玩家已经阅读过的对话。"

    # gui.rpy:337
    old "## The number of blocks of dialogue history Ren'Py will keep."
    new "## Ren'Py 将保留的对话历史块数。"

    # gui.rpy:340
    old "## The height of a history screen entry, or None to make the height variable at the cost of performance."
    new "## 历史屏幕条目的高度，或设置为“None”以使高度变量自适应。"

    # gui.rpy:344
    old "## The position, width, and alignment of the label giving the name of the speaking character."
    new "## 所指定叙述角色的标签的坐标、宽度和对齐方式。"

    # gui.rpy:351
    old "## The position, width, and alignment of the dialogue text."
    new "## 对话文本的坐标、宽度和对齐方式。"

    # gui.rpy:358
    old "## NVL-Mode"
    new "## NVL 模式"

    # gui.rpy:360
    old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
    new "## NVL 模式屏幕显示 NVL 模式的角色所产生的对话。"

    # gui.rpy:362
    old "## The borders of the background of the NVL-mode background window."
    new "## The borders of the background of the NVL-mode background window."

    # gui.rpy:365
    old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
    new "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."

    # gui.rpy:369
    old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
    new "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."

    # gui.rpy:373
    old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
    new "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."

    # gui.rpy:390
    old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
    new "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"

    # gui.rpy:397
    old "## The position of nvl menu_buttons."
    new "## The position of nvl menu_buttons."

    # gui.rpy:401
    old "## Localization"
    new "## 本地化"

    # gui.rpy:403
    old "## This controls where a line break is permitted. The default is suitable for most languages. A list of available values can be found at https://www.renpy.org/doc/html/style_properties.html#style-property-language"
    new "## 该变量控制允许在何时换行。默认值适用于大多数语言。可用的值请参见 https://www.renpy.org/doc/html/style_properties.html#style-property-language"

    # gui.rpy:411
    old "## Mobile devices"
    new "## 移动设备"

    # gui.rpy:416
    old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
    new "## 该变量增加快捷菜单按钮的尺寸来使它们在平板和手机上更容易按到。"

    # gui.rpy:422
    old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
    new "## 该变量更改各个 GUI 元素的尺寸和间距来确保它们在手机上更容易识别。"

    # gui.rpy:426
    old "## Font sizes."
    new "## 字体大小。"

    # gui.rpy:434
    old "## Adjust the location of the textbox."
    new "## 调整对话框的位置。"

    # gui.rpy:440
    old "## Change the size and spacing of various things."
    new "## 更改各元素的尺寸和间距。"

    # gui.rpy:453
    old "## File button layout."
    new "## 文件按钮布局。"

    # gui.rpy:457
    old "## NVL-mode."
    new "## NVL 模式。"
