# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

init python:
    class PackageToggle(Action):
        def __init__(self, name):
            self.name = name

        def get_selected(self):
            return self.name in project.current.data['packages']

        def __call__(self):
            packages = project.current.data['packages']

            if self.name in packages:
                packages.remove(self.name)
            else:
                packages.append(self.name)

            project.current.save_data()
            renpy.restart_interaction()

    class DataToggle(Action):
        def __init__(self, field):
            self.field = field

        def get_selected(self):
            return project.current.data[self.field]

        def __call__(self):
            project.current.data[self.field] = not project.current.data[self.field]

            project.current.save_data()
            renpy.restart_interaction()


    DEFAULT_BUILD_INFO = """

## This section contains information about how to build your project into
## distribution files.
init python:

    ## The name that's used for directories and archive files. For example, if
    ## this is 'mygame-1.0', the windows distribution will be in the
    ## directory 'mygame-1.0-win', in the 'mygame-1.0-win.zip' file.
    build.directory_name = "PROJECTNAME-1.0"

    ## The name that's uses for executables - the program that users will run
    ## to start the game. For example, if this is 'mygame', then on Windows,
    ## users can click 'mygame.exe' to start the game.
    build.executable_name = "PROJECTNAME"

    ## If True, Ren'Py will include update information into packages. This
    ## allows the updater to run.
    build.include_update = False

    ## File patterns:
    ##
    ## The following functions take file patterns. File patterns are case-
    ## insensitive, and matched against the path relative to the base
    ## directory, with and without a leading /. If multiple patterns match,
    ## the first is used.
    ##
    ##
    ## In a pattern:
    ##
    ## /
    ##     Is the directory separator.
    ## *
    ##     Matches all characters, except the directory separator.
    ## **
    ##     Matches all characters, including the directory separator.
    ##
    ## For example:
    ##
    ## *.txt
    ##     Matches txt files in the base directory.
    ## game/**.ogg
    ##     Matches ogg files in the game directory or any of its subdirectories.
    ## **.psd
    ##    Matches psd files anywhere in the project.

    ## Classify files as None to exclude them from the built distributions.

    build.classify('**~', None)
    build.classify('**.bak', None)
    build.classify('**/.**', None)
    build.classify('**/#**', None)
    build.classify('**/thumbs.db', None)

    ## To archive files, classify them as 'archive'.

    # build.classify('game/**.png', 'archive')
    # build.classify('game/**.jpg', 'archive')

    ## Files matching documentation patterns are duplicated in a mac app
    ## build, so they appear in both the app and the zip file.

    build.documentation('*.html')
    build.documentation('*.txt')
    """

# A screen that displays a file or directory name, and
# lets the user change it,
#
# title
#     The title of the link.
# value
#     The value of the field.
screen distribute_name:

    add SEPARATOR2

    frame:
        style "l_indent"
        has vbox

        text title

        add HALF_SPACER

        frame:
            style "l_indent"
            text "[value!q]"

    add SPACER


screen build_distributions:

    frame:
        style_group "l"
        style "l_root"

        window:

            has vbox

            label _("Build Distributions: [project.current.display_name!q]")

            add HALF_SPACER

            hbox:

                # Left side.
                frame:
                    style "l_indent"
                    xmaximum ONEHALF
                    xfill True

                    has vbox

                    use distribute_name(
                        title=_("Directory Name:"),
                        value=project.current.dump["build"]["directory_name"])

                    use distribute_name(
                        title=_("Executable Name:"),
                        value=project.current.dump["build"]["executable_name"])

                    add SEPARATOR2

                    frame:
                        style "l_indent"
                        has vbox

                        text _("Actions:")

                        add HALF_SPACER

                        frame style "l_indent":

                            has vbox

                            textbutton _("Edit options.rpy") action editor.Edit("game/options.rpy", check=True)
                            textbutton _("Add from clauses to calls, once") action Jump("add_from")
                            textbutton _("Refresh") action Jump("build_distributions")

                            add HALF_SPACER

                            textbutton _("Upload to itch.io") action Jump("itch")

                # Right side.
                frame:
                    style "l_indent"
                    xmaximum ONEHALF
                    xfill True

                    has vbox

                    add SEPARATOR2

                    frame:
                        style "l_indent"
                        has vbox

                        text _("Build Packages:")

                        add HALF_SPACER

                        $ packages = project.current.dump["build"]["packages"]

                        for pkg in packages:
                            if not pkg["hidden"]:
                                $ description = pkg["description"]
                                textbutton "[description!q]" action PackageToggle(pkg["name"]) style "l_checkbox"

                    add SPACER
                    add HALF_SPACER
                    add SEPARATOR2

                    frame:
                        style "l_indent"
                        has vbox

                        text _("Options:")

                        add HALF_SPACER

                        if project.current.dump["build"]["include_update"]:
                            textbutton _("Build Updates") action DataToggle("build_update") style "l_checkbox"

                        textbutton _("Add from clauses to calls") action DataToggle("add_from") style "l_checkbox"
                        textbutton _("Force Recompile") action DataToggle("force_recompile") style "l_checkbox"


    textbutton _("Return") action Jump("front_page") style "l_left_button"
    textbutton _("Build") action Jump("start_distribute") style "l_right_button"

label add_from_common:
    python:
        interface.processing(_("Adding from clauses to call statements that do not have them."))
        project.current.launch([ "add_from" ], wait=True)

    return

label add_from:
    call add_from_common
    jump build_distributions


label start_distribute:
    if project.current.data["add_from"]:
        call add_from_common

    jump distribute

label build_update_dump:
    python:
        project.current.update_dump(True)

        if project.current.dump.get("error", False):
            interface.error(_("Errors were detected when running the project. Please ensure the project runs without errors before building distributions."))

    return

label build_distributions:

    call build_update_dump

    if not project.current.dump["build"]["directory_name"]:
        jump build_missing

    call screen build_distributions

label build_missing:

    python hide:

        interface.yesno(_("Your project does not contain build information. Would you like to add build information to the end of options.rpy?"), yes=Return(True), no=Jump("front_page"))

        project_name = project.current.name
        project_name = project_name.replace(" ", "_")
        project_name = project_name.replace(":", "")
        project_name = project_name.replace(";", "")

        build_info = DEFAULT_BUILD_INFO.replace("PROJECTNAME", project_name)

        with open(os.path.join(project.current.path, "game", "options.rpy"), "a") as f:
            f.write(build_info)

    jump build_distributions
